# AM.txt # DARYL TUNG # Copyright 1996, Cyclone Studios # Only lines that begin with 'M','A' or 'S' are read. # Everything else is regarded as comment. # # M = Model, the following number is the ID # A = Animation, then ID, belongs to last parsed model. # S = Static Model, followed by ID. These can appear in any order. # T = Texture, followed by index in texture array # addisional notes. # S = Static Objects # I = Items # G = guns belongs to apPlayerAMMaster # F = Anims that belong to apPlayerMaster # N = (Network)PlayerModels that belong to apPlayerAMMaster # B = (Network)PlayerAnims that belong to apPlayerAMMaster # U = (Network)Texture, followed by index in texture array M 0 3280 MCW.mdl A 0 MalLook.ani M 2 3001 DR.mdl A 0 DRwalk.ani A 1 DRrun.ani A 2 DRjump.ani A 3 DRjumpattack.ani A 4 DRlook.ani A 5 DRatt1.ani A 6 DRdam.ani A 9 DRdead.ani M 4 3003 civilian.mdl A 0 civwalk.ani T 1 3004 M 30 3046 Lilith.mdl A 0 lilithlook.ani A 1 lilithfireball.ani A 2 lilithlightning.ani A 3 lilithdam1.ani A 4 lilithdam2.ani A 5 lilattk4.ani A 6 lilconjure.ani A 7 liltalk3.ani A 8 liltalk4.ani A 9 lilslash.ani A 10 lilithBounce.ani A 11 lilgetup.ani A 12 lildead.ani A 13 lildam3.ani A 14 liltalk1.ani A 15 liltalk2.ani A 16 lilithsitup.ani A 17 lilattk3.ani A 18 lillaugh.ani A 19 liluppercut.ani A 20 lilrun.ani A 21 lilattk2.ani A 22 liltalk5.ani M 36 3054 Fiend.mdl A 0 cfwalk.ani A 1 cfrun.ani A 2 cfjumpon.ani A 3 cfpounce.ani A 4 cflook2.ani A 5 cfslash.ani A 6 cfdam1.ani A 7 cfdam2.ani A 8 cfatt2pa.ani A 9 cfdead.ani A 10 cfsjump.ani A 11 cfatt2p.ani A 12 cfspit.ani G 0 3058 shotgun.mdl F 0 shotgun.ani F 3 shotgunr.ani F 4 shotgunl.ani F 5 shotgunrl.ani G 1 3059 assault.mdl F 0 assault.ani F 1 assaultW.ani F 2 assaultG.ani F 3 assaultR.ani F 4 assaultL.ani G 2 3060 handgun.mdl F 0 handgun.ani G 3 3252 MissileL.mdl F 0 MissileF.ani F 1 MissileW.ani F 3 MissileR.ani F 4 MissileL.ani F 5 MissileRL.ani G 4 3062 GrenadeL.mdl F 0 GrenadeF.ani F 1 GrenadeW.ani F 2 GrenadeG.ani F 3 GrenadeR.ani F 4 GrenadeL.ani G 5 3063 hand.mdl F 0 handpush.ani F 1 handblood.ani F 2 hand2.ani F 3 handdef.ani F 4 handres.ani G 6 3248 Sniper.mdl F 0 SniperF.ani F 1 SniperW.ani F 2 SniperG.ani F 3 SniperR.ani F 4 SniperL.ani G 7 3281 RailGunW.mdl F 0 RailGunF.ani F 1 RailGunW.ani F 3 RailGunR.ani F 4 RailGunL.ani G 8 3064 Malachi.mdl F 9 MalDead.ani F 10 MalEntr.ani F 11 MalRise.ani N 9 3239 FC.mdl B 0 FCwalk.ani B 1 FCrun.ani B 2 FCJump.ani B 3 FCatt1.ani B 4 FClook.ani B 5 FCAtt2.ani B 6 FCdam1.ani B 7 FCdam2.ani B 8 FCdead1.ani B 9 FCdead2.ani B 10 FCDam3.ani B 11 FCCrouch.ani B 12 FCCrouchWalk.ani B 13 FCCrouchWalkFire.ani B 14 FCCrouchWalkInvoke.ani B 15 FCCrouchFire.ani B 16 FCCrouchInvoke.ani B 17 FCRunFire.ani B 18 FCRunInvoke.ani U 1 3240 U 2 3241 U 3 3242 N 10 3243 MC.mdl B 0 RSWalk.ani B 1 MCrun.ani B 2 MCJump.ani B 3 RSatt1.ani B 4 RSlook.ani B 5 MCatt2.ani B 6 RSDam1.ani B 7 RSDam2.ani B 8 RSDead1.ani B 9 RSDead2.ani B 10 RSDam3.ani B 11 MCCrouch.ani B 12 MCCrouchWalk.ani B 13 MCCrouchWalkFire.ani B 14 MCCrouchWalkInvoke.ani B 17 MCRunFire.ani B 18 MCRunInvoke.ani U 1 3244 U 2 3245 U 3 3246 # always load Malachi's death pose G 11 3280 MCW.mdl F 0 mcwdeadpose.ani S 0 3065 gunship.mdl S 1 3066 ladder.mdl S 2 3067 softie.mdl S 3 3068 lamp2.mdl S 4 3069 lamp.mdl S 5 3070 grenade.mdl S 6 3071 ctable.mdl S 7 3072 throne.mdl S 8 3073 desk.mdl S 9 3074 deskchr.mdl #Lightnin'! P 10 18 3075 S 11 3093 display.mdl S 12 3094 sewer.mdl S 13 3095 subway.mdl S 14 3096 subway2.mdl S 15 3097 lamp3.mdl S 16 3098 lion.mdl S 17 3099 dropship.mdl S 18 3100 head.mdl S 19 3101 torso.mdl S 20 3102 arm.mdl S 21 3103 heart.mdl S 22 3104 lamp4.mdl S 23 3105 lamp5.mdl S 24 3106 lamp6.mdl S 25 3107 lamp7.mdl S 26 3108 lamp8.mdl S 27 3109 lamp9.mdl # Lilith P 28 73 3110 S 29 3098 pods.mdl I 0 3183 software.mdl I 1 3184 medlab.mdl I 2 3185 armor1.mdl I 3 3186 mirror.mdl I 4 3187 food.mdl I 5 3188 papers.mdl I 6 3189 phylctry.mdl I 7 3190 ammo2.mdl I 8 3191 blood.mdl I 9 3192 aaroneyes.mdl I 10 3193 police.mdl I 11 3194 medkit.mdl # 1 I 12 3250 handgunSM.mdl # 2 I 13 3196 AssaultSM.mdl # 3 I 14 3197 railgun.mdl # 4 I 15 3198 GrenadeSM.mdl # 5 I 16 3199 RocketLnchSM.mdl # 6 I 17 3200 sniperSM.mdl # 7 I 18 3201 railgun.mdl # 8 I 19 3202 railgun.mdl # 9 I 20 3203 railgun.mdl # 10 I 21 3204 railgun.mdl I 23 3205 ppplan.mdl I 24 3227 rockets.mdl I 25 3228 shells.mdl I 26 3229 energy.mdl # Ammo models and Explosions.... # Share an array, an analog of normal sprites and static models. # O is ammunition, X is explosion sprite. Doc'd in Sprite.h # For now, O can also represent Debris O 0 3206 grenade.mdl #X 1 10 6.0 75 3207 O 2 -1 debris1.mdl O 3 -1 debris2.mdl O 4 -1 debris3.mdl O 5 3217 tracer.mdl O 6 3218 laser.mdl #X 7 1 4.5 75 flash O 8 3230 head.mdl O 9 3231 heart.mdl O 10 3232 torso.mdl O 11 3233 arm.mdl #fball X 12 8 2.5 75 3219 X 13 5 0.7 60 3234 O 14 3196 shellcasing1sm.mdl O 15 3196 shellcasing2sm.mdl